http://www.play3d.net/#OpenGLES
http://www.play3d.net/OpenGLES/bas1/egl.html
http://www.khronos.org/opengles/documentation/opengles1_0/html/
http://developer.android.com/intl/zh-TW/reference/javax/microedition/khronos/opengles/GL11.html
4 key components in EGL implementation: Display/Config/Surface/Context.
Display: EGL_DEFAULT_DISPLAY(Display ID in Xwindows)
Config: The framebuffer parameter
Surface: The framebuffer
Context: command to draw
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